Opportunity: 

Children spend most of their time using applications on their electronic devices. These apps often focus more on entertainment than education. Therefore, there is a growing demand for apps that can educate children while keeping them entertained.

Solution:

By combining traditional books with augmented reality, the interactive book can bring a whole new life to reading. The book can be paired with an augmented reality device, enabling children to visualize stories and concepts instead of just reading plain text. This will offer a whole new world that integrates entertainment with education.

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